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Fourth
- Type Solo project
- Year —
- Role Game designer & artist
- Tags Experimental · Visual · Art
Solo project — Game designer & artist
01. Context
Fourth is an experimental visual art game. The work is the loop, the look, and the pitch as one object. It is a world to walk — a fortress in the middle of nowhere.
02. My Work
This is a solo project. I designed a walkable world. The visual experimentation was the main point of this work. I worked with a particle system that is responsive with the camera and aimed to create stunningly beautiful particles moving around the space as you walked in this ghostly transparent fortress.
Special note: I participated in A MAZE. 2026 with this project.
Design Goals
- Create a visually impressive world.
- Work with high amounts of particles and optimize.
- Give the player a sense of being lost.
Learning Outcomes
- Experimentation with shaders.
- Contributing to a big exhibition.
03. Software used
- Unity
- Photoshop
- Blender
Trailer
Screenshots
Design
- What I owned
- Game design and art. The loop, the picture, and the public face of the game — from first idea through a trailer — in one pair of hands.
- The slice
- Prove the fantasy with a trailer, not a feature list. A solo project that ships a feeling instead of a pile of prototypes.
- The constraint
- Decisions without a committee, then living with them in the first impression players see.