Anıl Sidar Ildan Game Designer & Artist

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Fourth

Fourth
SELECTED

Trailer Screenshots Design

Solo project — Game designer & artist

01. Context

Fourth is an experimental visual art game. The work is the loop, the look, and the pitch as one object. It is a world to walk — a fortress in the middle of nowhere.

02. My Work

This is a solo project. I designed a walkable world. The visual experimentation was the main point of this work. I worked with a particle system that is responsive with the camera and aimed to create stunningly beautiful particles moving around the space as you walked in this ghostly transparent fortress.

Special note: I participated in A MAZE. 2026 with this project.

Design Goals

  • Create a visually impressive world.
  • Work with high amounts of particles and optimize.
  • Give the player a sense of being lost.

Learning Outcomes

  • Experimentation with shaders.
  • Contributing to a big exhibition.

03. Software used

  • Unity
  • Photoshop
  • Blender

Trailer

Screenshots

Design

What I owned
Game design and art. The loop, the picture, and the public face of the game — from first idea through a trailer — in one pair of hands.
The slice
Prove the fantasy with a trailer, not a feature list. A solo project that ships a feeling instead of a pile of prototypes.
The constraint
Decisions without a committee, then living with them in the first impression players see.
Loop diagram
Paper prototype