Anıl Sidar Ildan Game Designer & Artist

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Gods Play Dice

Gods Play Dice
IN DEVELOPMENT

Trailer Screenshots Design

Solo project — Game designer, developer & artist

01. Context

Gods Play Dice is a roguelite game where I mixed dice-randomness with action roguelike mechanics to create a unique approach to RNG. In this game, you control your luck strategically to make your build work!

02. My Work

This is a solo project. I am the game designer, developer and artist. I designed systems, combat feel, and the look of the world from first prototype through the Steam page. I was inspired by the German game Kniffel and built the whole game around it.

I wanted to give players variety. I wanted them to try out new things, find new synergies and break the game at some point. Because it is based on controlling your luck, it brings a whole new level of unpredictability which will shape how they build. There are some mechanics that remake the rules, some opportunities that creative people can abuse.

Therefore, I paid attention to synergies. Another greatly important topic for me is the feel. I designed not only the gameplay but all the UI elements to be as responsive as possible. I worked on making the game juicy and improved myself on that topic.

Design Goals

  • Create a unique approach to the roguelike genre.
  • Design high-quality design concepts, an interesting game loop and build variety.
  • Provide a gameplay experience that embraces randomness and strategically controlling luck.

Learning Outcomes

  • Learning all other disciplines at a deeper level.
  • Finishing a polished game demo in a short time as a solo developer.
  • Controlling the scope of the project.

03. Software used

  • Unity
  • Photoshop
  • Blender
  • Substance Painter
  • Audacity
  • Notion
  • GitHub

Steam

Trailer

Screenshots

Design

Player verb
Assign abilities to faces. Roll. Throw the die itself when the number is not enough.
Core loop
Each level hands you five random dice. You commit a build to the faces, then survive with only what lands up. The next room reshuffles the kit.
The tension
You never own the ability — you own the arrangement. Faith is a mechanic: the same die is RNG, cover, and a weapon.
What I owned
Game design and art. Systems, feel, and the picture of the world in the same pass.
Loop diagram
Paper prototype